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・ Perspecsys
・ Perspecta
・ Perspecta (journal)
・ PerspectieF
・ Perspectiva (album)
・ Perspectival realism
・ Perspective
・ Perspective (America album)
・ Perspective (EP)
・ Perspective (film)
・ Perspective (geometry)
・ Perspective (graphical)
・ Perspective (Jason Becker album)
・ Perspective (P-Model album)
・ Perspective (pharmacoeconomic)
Perspective (video game)
・ Perspective (visual)
・ Perspective cloning
・ Perspective control
・ Perspective control lens
・ Perspective correction
・ Perspective distortion
・ Perspective distortion (photography)
・ Perspective Magazine
・ Perspective projection distortion
・ Perspective Records
・ Perspective-taking
・ Perspectives (TV series)
・ Perspectives and Realities Clubs
・ Perspectives Charter Schools


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Perspective (video game) : ウィキペディア英語版
Perspective (video game)

''Perspective'' is an experimental puzzle video game that includes aspects of a 2-dimensional platform game. The player moves the avatar through a 2D screen that changes based on the player's camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level. When the player takes control of the camera angle, the 2D avatar is locked in place until the player decides to return to 2D mode.
Overall, Perspective was very well received by critics, with the unique game mechanics as well as the level design singled out as strong features.
== Gameplay ==

The player's goal is to move an avatar to a goal. The game is played by switching between 2D and 3D modes: in 2D mode, the avatar can move but the field of view is fixed. In 3D mode, the player can move and change the field of view but the avatar is fixed in 3D space. Each level is made up of rooms and corridors with blue and orange platforms across the walls of the level. The avatar can walk on the blue platforms in 2D mode and is unable to pass through them. If the avatar touches an orange platform, it goes back to where it was before it entered 2D mode. No matter where the player is, the avatar always stays the same size in relation to the screen. As a result, the player is able to fit the avatar through spaces that appear to be impossible at first sight. The levels are organized using a main hub, which is a separate level in itself that has to be navigated in the same way as the regular levels. Each new level is unlocked when the previous one is beaten; levels generally increase in difficulty as the player progresses through the game. Some bonus levels are unlocked by completing regular levels.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Perspective (video game)」の詳細全文を読む



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